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However, Mario is soon joined by others: 'Mallow', a Marshmallow that was raised by frogs and can control the weather 'Geno', a doll brought to life by star magic the strongest character in the game 'Bowser', who is annoyed that his castle has been overtaken by a supposed nobody and, finally, even good old 'Princess Toadstool' joins the team. Players start the game in control of Mario alone, using moves such as 'Jump' and 'Hammer' to defeat the evil creatures terrorising the world. The odd dash of humour and a very light-hearted storyline mixed in certainly helps with making this more accessible for the masses as well. In other words, Super Mario RPG aims to introduce newcomers to the genre by using simple play mechanics, instead of the usual tiresome random battle technique, with players instead able to pick and choose battles by avoiding on-screen enemies at most points. So much imagination has gone into many of the tunes to make them appeal to a wide range of gamers and it is something that will score major points with many gamers from the SNES era.įor those that still believe Square Enix is all about making Final Fantasy games and various spin-offs that seem either too boring or slow for the average gamer, that pre-conceived notion should be wiped clear for Legend of the Seven Stars, as it is well and truly an entry-level RPG. There are typically Mario-style tunes, like in Bowser's Castle or the village of the Toads, but then again there is a very Squaresoft feel to many of the pieces as well, especially in places like the Forest Maze, where the music could very well have been lifted straight out of one of the early Mana games. From the lush sounding music on the World Map that can be listened to for ages, to the little extra sound snippets such as when you meet Link in one of the Inns and rather than talking to you, he just makes a little noise similar to that of opening a chest in Zelda, everything just feels so perfectly suited to the proceedings. On the soundtrack front, what do you get when you cross classic Nintendo tunes and Squaresoft's orchestral pieces? A splendid aural experience! And that is just what we are given with Super Mario RPG. The game may suffer from slowdown when too much is on-screen at once, but this barely happens and life is peachy.Super Mario RPG was developed towards the end of the SNES's lifespan and it definitely shows as this is the one of the most impressive looking games from the sturdy console. However, for a system that did require a special Super FX chip to process Starwings basic three-dimensional field, this game's aesthetic value was truly unbelievable and still is to this very day, probably managing to look a heck of a lot better than some shoddy Third Party Wii efforts.The final result is like taking Rare's ACM (Advance Computer Modelling) pseudo-3D technique from DKC and having the skilful Square graphic designers using their expertise to finely craft 3D models of Mario, Princess Toadstool, Bowser and everyone's 'favourite', Toad, and the wonderful locations in which the actual action takes place.
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Surely graphics of this quality could not be produced on a lowly 16-bit SNES? Could this have been put together on a Silicon Graphics workstation for the Nintendo 64's launch? The reason for this was because of the isometric viewpoint allowing the SNES to process chunky, 3D graphics relatively easily, without looking as rough around the edges as Starwing. And so we begin our adventure.Īs with Donkey Kong Country, from former Nintendo allies Rare, Super Mario RPG's initial batch of screenshots was greeted with slack-jawed bewilderment. Mario is thusly tasked with recovering all shards in order to restore the road to its former glory and re-establish peace in the Mushroom Kingdom. Not only that, but the impact manages to shatter 'Star Road', spreading seven pieces of star across the world. However, events are quickly turned on their head as when Mario rescues the damsel in distress, and begins to goad Bowser, a huge sword - calling himself Smithy - comes crashing down through Bowser's Castle, thus launching the Princess, Bowser and Mario clear of the structure, leaving them all separated and extremely annoyed. Super Mario RPG starts out with the all too familiar dispute between Mario and King Bowser as the green meanie has indeed whisked Princess Toadstool off once more. Unlike most Mario adventures, Bowser is suprisingly nowhere to be found during the game's opening.
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